GSvit documentation

open source FDTD solver with GPU support

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docs:gsvit_inputs [2018/10/09 09:14]
pklapetek
docs:gsvit_inputs [2018/10/09 11:58]
pklapetek
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 <​p><​b>​MEDIUM_SPECTRAL</​b><​br>​ <​p><​b>​MEDIUM_SPECTRAL</​b><​br>​
 <​i>​sigma T material_index random_seed</​i><​br>​ <​i>​sigma T material_index random_seed</​i><​br>​
-Adds roughness to objects consisting of defined ​tabulated ​material ​(parameter material_index) ​ +Adds roughness to objects consisting of all tabulated ​materials ​(parameter material_index ​is only reserved for future use) using spectral synthesis and vector displacement method. Roughness parameters sigma and T controlling variance and correlation length are given in voxels
-using spectral synthesis and vector displacement method. Roughness parameters sigma and T controlling variance and correlation length are given in voxels.+Random seed can be -1 to get it randomly.
  
 <​p><​b>​MEDIUM_EXPRESSION</​b><​br>​ <​p><​b>​MEDIUM_EXPRESSION</​b><​br>​
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 10 10 10 290 290 290 1 0 10 1 0.5+0.08*sin(x/​2)+0.08*sin(y/​3)+0.08*sin(z/​3.8)+0.08*sin((x+y)/​5)+0.08*sin((y+z)/​2.5)+0.08*sin((x+z)/​4.2)<​br>​ 10 10 10 290 290 290 1 0 10 1 0.5+0.08*sin(x/​2)+0.08*sin(y/​3)+0.08*sin(z/​3.8)+0.08*sin((x+y)/​5)+0.08*sin((y+z)/​2.5)+0.08*sin((x+z)/​4.2)<​br>​
 </tt> </tt>
- 
- 
  
 <​p><​b>​MEDIUM_ROUGHEN</​b><​br>​ <​p><​b>​MEDIUM_ROUGHEN</​b><​br>​
docs/gsvit_inputs.txt · Last modified: 2023/08/06 15:05 by pklapetek